/* Games for Tan95: Minesweeper board, HUD and LED counters. Shared with later games.
   Versioned like tan95.vN.css: rename on edit and update index.html. Mobile-first: cells fill
   the phone width between 32px and 44px; tablets and desktops use 24px cells. */
.mines{--cols:8;--cell:clamp(32px,calc((100vw - 36px) / var(--cols)),44px);--led-h:clamp(24px,calc(var(--cell) * .8),34px);
  display:inline-block;text-align:left;padding:6px;margin:0;background:var(--face);border:3px solid;border-color:var(--hi) var(--sh) var(--sh) var(--hi);
  user-select:none;-webkit-user-select:none;-webkit-touch-callout:none}
#win-minesweeper .content{text-align:center}
.mines .hud{display:flex;justify-content:space-between;align-items:center;gap:8px;padding:4px 5px;margin-bottom:6px;border:2px solid;border-color:var(--sh) var(--hi) var(--hi) var(--sh);
  position:sticky;left:0;max-width:calc(100vw - 30px);box-sizing:border-box}
.led{display:flex;gap:2px;padding:2px 2px 1px;background:#000;border:1px solid;border-color:var(--sh) var(--hi) var(--hi) var(--sh)}
.led .d{height:var(--led-h);width:auto;display:block}
.led polygon{fill:#4a0000}
.led polygon.on{fill:#ff0000}
.face{width:calc(var(--led-h) + 6px);height:calc(var(--led-h) + 6px);min-width:26px;min-height:26px;padding:0;background:var(--face);
  border:2px solid;border-color:var(--hi) var(--dk) var(--dk) var(--hi);box-shadow:inset -1px -1px var(--sh),inset 1px 1px var(--face-hi);display:grid;place-items:center;cursor:default;-webkit-tap-highlight-color:transparent}
.face:active,.face.down{border-color:var(--dk) var(--hi) var(--hi) var(--dk);box-shadow:inset 1px 1px var(--sh);padding:2px 0 0 2px}
.face svg{width:72%;height:72%;shape-rendering:crispEdges}
.board{display:grid;grid-template-columns:repeat(var(--cols),var(--cell));width:max-content;border:3px solid;border-color:var(--sh) var(--hi) var(--hi) var(--sh)}
.cell{width:var(--cell);height:var(--cell);padding:0;margin:0;background:var(--face);border:4px solid;border-color:var(--hi) var(--sh) var(--sh) var(--hi);
  font:700 calc(var(--cell) * .58)/1 var(--sans);display:grid;place-items:center;color:#000;cursor:default;-webkit-tap-highlight-color:transparent;touch-action:manipulation;border-radius:0}
.cell:focus-visible{outline:1px dotted #000;outline-offset:-5px}
.cell.open,.cell.down{border:0;box-shadow:inset 1px 1px var(--sh)}
.cell.hit{background:#f00}
.cell svg{width:82%;height:82%;shape-rendering:crispEdges}
.n1{color:#0000ff}.n2{color:#008000}.n3{color:#ff0000}.n4{color:#000080}.n5{color:#800000}.n6{color:#008080}.n7{color:#000}.n8{color:#808080}
@media (min-width:768px){
  .mines{--cell:24px;--led-h:23px}
  .mines .hud{position:static;max-width:none}
  .cell{border-width:3px}
  .cell:focus-visible{outline-offset:-4px}
}

/* Dialog bodies used by the games */
.best{border-collapse:collapse;font-size:14px;margin:0}
.best th{text-align:left;font-weight:400;padding:3px 14px 3px 0;white-space:nowrap}
.best td{padding:3px 14px 3px 0;font-variant-numeric:tabular-nums}
.about{display:flex;gap:14px;align-items:flex-start;font-size:14px;line-height:1.5}
.about svg{width:32px;height:32px;flex:none;shape-rendering:crispEdges}
.about small{color:#444}

/* Phase 2: flag mode (touch only), question marks, screen-reader announcements */
.mines .tools{display:none;margin-top:6px;justify-content:center}
@media (hover:none) and (pointer:coarse){.mines .tools{display:flex}}
.flagbtn{display:inline-flex;align-items:center;gap:8px;min-height:40px;padding:4px 16px}
.flagbtn svg{width:20px;height:20px;shape-rendering:crispEdges}
.cell.mark{color:#000}
.sr{position:absolute;left:-9999px;width:1px;height:1px;overflow:hidden}

/* xyzzy: the one-pixel mine detector, top-left of the screen */
.xyzzy{position:fixed;left:0;top:0;width:1px;height:1px;z-index:3000;background:#fff;display:none;pointer-events:none}
.xyzzy.on{display:block}
